Rulebook

Universal Standards & League Rules

OfficialHFC League Regulations

The official standards for league conduct, game administration, franchise operations, and rulings.

01.

Official rules

Section 1. Discord Rules

  1. 01

    Spam

    Spamming or flooding HFC chats and interrupting conversations is not allowed.

    Punishment: Timeout 5 minutes–1 hour depending on severity; possible ban.

  2. 02

    NSFW

    Posting NSFW or inappropriate images or content is not allowed.

    Punishment: Timeout 1 hour–1 day. Serious offenses can receive a larger punishment, including a ban.

  3. 03

    Hate Speech & Harassment

    Repeatedly harassing someone, especially about things such as their race or religion, is not allowed.

    Punishment: Timeout 1 day–1 week depending on severity; possible ban.

  4. 04

    Advertising

    Advertising other leagues, scams, or unrelated links is not allowed.

    Punishment: Timeout 1 month or ban depending on severity.

  5. 05

    Doxxing

    Giving out someone’s private information without their permission is not allowed.

    Punishment: Possible ban.

  6. 06

    Voice Channel Behavior

    Loud micings, constantly interrupting, or purposely ruining voice channels is not allowed.

    Punishment: Timeout 5 minutes.

02.

Official rules

Section 2. League Conduct

  1. 01

    Verification [VER]

    Before a player can join a team, walk on, or play in a game, they must be verified with Bloxlink. If verification is not working, a ticket must be opened before playing.

  2. 02

    Illegal Walkons [IWO]

    A walkon must be in HFC, verified, and playing on the correct account.

    Penalty: -10 PD for the team. Multiple illegal walkons can result in an FFL and stats not counting.

  3. 03

    Alting [ALT]

    Players cannot use another account to avoid bans, suspensions, roster rules, or other league rules. If your normal account is unavailable, open a ticket and verify your other account before playing.

  4. 04

    Gamepasses

    HFC allows all gamepasses.

  5. 05

    Exploiting/Cheating [EXP]

    Using exploits, hacks, cheats, or anything else that gives an unfair advantage is not allowed.

    Penalty: Team FFL plus player suspension. Repeated offenses can result in removal from HFC.

  6. 06

    Forfeiting Games

    If a franchise forfeits 2 games in one season without notifying HFC, the franchise may be disbanded and the FO may be suspended or blacklisted. If a ticket is opened beforehand, it may only result in a Franchise Strike.

  7. 07

    Forcing Game Times

    A ticket must be opened before forcing a game time on deadline. Teams must give at least 2 hours notice. Force times are between 7–10 PM EST. Forcing without staff permission can make the game time invalid.

  8. 08

    Game Limit

    The regular season game limit is 12 games per player.

    Penalty: 500 R$ / $5 fee per overplayed game. If unpaid, the player cannot play any postseason games and will be suspended for a couple seasons, plus be ineligible for all awards.

  9. 09

    Rescheduling

    Once both teams confirm a game time, it cannot be changed unless both teams agree to another time.

  10. 10

    Usernames/IGNs

    Extremely inappropriate usernames may result in punishment inside HFC.

    Penalty: Suspension or ban.

03.

Official rules

Section 3. Game Rules — Pre-Game

  1. 01

    Player Count

    A standard HFC game is 8v8. If one team has 7 and the other has 8, the team with 8 can force an 8v7. Teams may also agree to play 7v7 or 8v8.

  2. 02

    Walkons

    HFC allows 1 walkon per eligible game. The walkon must be in HFC and verified with Bloxlink on the correct account. Walkons are not allowed during play-ins, playoffs, or the Heritage Bowl.

    Penalty: Possible redo or FFL.

  3. 03

    AFK Players [AFK]

    A player who is standing on the field but is AFK, not moving, and not participating does not count as an active player. Example: If a team has 7 players against 8 but 1 of the 7 is AFK, the team is considered to have 6 active players. A team is allowed 1 AFK player for 1 play per drive. After that, the AFK player does not count toward the player total.

    Penalty: Possible FFL if the team does not have enough active players.

  4. 04

    Game Setup

    Selections: Captains. Formation: Classic. QB Boundaries: None. Fumble Chance: 1%. Time of Day: Noon. Weather: Clear. Time of Day and Weather may be changed if both FOs agree.

  5. 05

    Commands

    /TempAdmin may be given to the opposing FO and approved GM/HC/AC. Only 2 admins per team are allowed.

  6. 06

    Angling

    The server owner must disable angling before the game starts with /Gamerule Anglerule False.

    Penalty: Possible redo or FFL.

04.

Official rules

Section 3. Game Rules — Gameplay

  1. 01

    Kickoffs [KNP]

    Using /newplay illegally during a kickoff is not allowed.

    Penalty: 5 yard penalty.

  2. 02

    Too Many Men [TMM]

    A team cannot have more players on the field than the amount agreed upon or allowed. This does not include a legal force where one team is allowed an extra player.

    Penalty: 15 yard penalty | loss of down | clock reset.

  3. 03

    Not Enough Men [NMF]

    A team must have enough active players on the field. AFK players do not count after the allowed AFK play. Repeatedly playing with too few players can result in an FFL.

    Penalty: Possible FFL plus Franchise Strike.

  4. 04

    Forcing [Force]

    If one team does not have the agreed amount of players, the opposing team may force one extra player up to an 8v7.

  5. 05

    Running On A Force [ROAF]

    The team with the extra player during a force cannot run the ball.

    Penalty: 10 yard loss | loss of down | clock reset.

  6. 06

    O-Line Positioning [OLP]

    The O-Line must line up inside the hashes and behind the line of scrimmage. The O-Line cannot line up directly on the LOS.

  7. 07

    TE Positioning [TE]

    The Tight End must line up outside the hashes. Only 1 TE is allowed.

  8. 08

    TE Usage [TEU]

    A TE may block up to 5 yards behind the LOS before they must stop blocking.

    Penalty: 5 yard loss | loss of down | clock reset.

  9. 09

    Offensive-Line Rollout [OLR]

    An offensive lineman cannot catch a direct pass from the quarterback.

    Penalty: 5 yard loss | redo of play | clock reset.

  10. 10

    Double Blocking [DB]

    Two offensive linemen cannot block at the same time. Teams inside the allowed blocking zone may be exempt. Allowed DB Zone: Opposing/Own 20 and below.

    Penalty: 10 yard penalty | redo of play | clock reset.

  11. 11

    Illegal Formation [IF]

    Illegal formation includes an O-Line lined up illegally, a TE lined up inside the hashes, too many blockers, players stacking, or using a TE on 4th & 25.

    Penalty: 5 yard penalty | redo of play.

  12. 12

    Grounding [GR]

    When the quarterback purposely throws the ball away with no reasonable receiver nearby. If grounding happens in the endzone, the play results in a safety.

    Penalty: 10 yard loss | loss of down | clock reset.

  13. 13

    Milking [MK]

    Purposefully wasting time while winning by holding the ball too long, running backwards, or refusing to make a play is not allowed. Milking is allowed during the last minute of the 2nd and 4th quarter.

    Penalty: 15 yard loss | loss of down | clock reset.

  14. 14

    Stacking [ST]

    A player cannot stand or jump on top of another player to gain an advantage.

    Penalty: 5 yard penalty | loss of down | clock reset.

  15. 15

    Glitch Abuse [GAB]

    Purposefully abusing a glitch to gain an advantage is not allowed.

    Penalty: Suspension.

  16. 16

    Out Of Bounds Routing [OOB]

    Players cannot purposely route or play coverage out of bounds to get open, avoid coverage, or hide.

    Penalty: 15 yard penalty | loss of down | clock reset.

  17. 17

    P-Clock [PCK]

    Teams are allowed 5 P-Clocks for 60 seconds. A /pclock 99 may count as 2 P-Clocks. P-Clocks cannot be used while the game clock is actively running.

  18. 18

    Lag Warning [LW]

    If a player has 3 valid lag calls in one game, they must be benched for 5 minutes / 1 quarter. If they return and continue lagging, they may be benched for the rest of the game.

  19. 19

    Server Change [SC]

    If a server is seriously lagging for multiple players, a team may request a server change. If the opposing FO declines, the server stays unless a referee overrules the decision.

  20. 20

    Going For It [GFI]

    Going for it is only allowed when the game gives the option.

  21. 21

    4th & 25 [4TH]

    A team that is losing after scoring in the 4th quarter may request a 4th & 25. The play starts at the team’s own 25 yard line. Only 1 O-Line is allowed; no TE or extra chips/blockers. If the offense converts, it keeps possession. If it fails, the opposing team receives the ball at the 25 or wherever the play ends.

  22. 22

    Mercy Rule [MR]

    The normal HFC mercy rule is 35 points. Both coaches may agree to continue playing. If a team refuses mercy and continues playing, it cannot request normal mercy later. Mercy becomes required at a 60-point lead.

  23. 23

    No Shows

    The 15-minute timer begins when the game link is sent. Example: If game time is 10:00 and the link is sent at 10:05, the timer begins at 10:05. After 15 minutes, the team that showed may be eligible to claim an FFW through making a ticket.

05.

Official rules

Section 4. Franchise

  1. 01

    Roster [R]

    A new franchise has 24 hours to reach 4 players and 2 days to reach 8 players.

    Penalty: Franchise Blacklist plus possible suspension if no real attempt was made.

  2. 02

    Signings [S]

    Teams have until 15 minutes after the scheduled game time to roster participating players. One walkon is allowed during eligible non-playoff games.

  3. 03

    Transfer Ownership [TO]

    A ticket must be opened before transferring ownership. Both people must agree.

    Cost: $5 or 500 Robux.

  4. 04

    Inactivity [IN]

    Coaches must make an actual attempt to schedule their game. Completely ignoring the week thread can result in disbandment and a blacklist. Making a reasonable scheduling attempt may only result in a Franchise Strike.

  5. 05

    Forcing Rights [FR]

    If teams cannot agree before deadline, the team that was more active in scheduling may receive forcing rights.

  6. 06

    Signing Deadline [SD]

    Players must be signed before the set signing deadline. Signing players late without paying may result in suspension or team punishment.

  7. 07

    Forcing Game Times

    Once a force is granted, the opposing coaching staff must be notified with a ping at least 2 hours before the game. Eligible force times are 7–10 PM EST.

  8. 08

    Challenging [CH]

    Challenges must have clip proof showing how the rule affected the play. Screenshots alone are not enough.

  9. 09

    Posting Stats [PS]

    Stats must be posted within 12 hours of the original game time.

    Penalty: Possible FFL if properly challenged.

  10. 10

    Link Priority

    The higher seed has link priority.

06.

Official rules

Section 5. Admin Abuse

  1. 01

    Admin Abuse is separated into Severe, Moderate, and Mild

  2. 02

    Severe Admin Abuse (FFL / -7)

    Kicking players and preventing them from rejoining; changing game mechanics without permission; illegally changing the score and refusing to fix it; using God Mode, WalkSpeed, JumpPower, Invisibility, or similar advantages; forcing a fumble with admin commands; using game-changing visual commands during gameplay; refusing to add required players; illegally changing the game clock; illegally using turnover commands; serious stat padding; or teams agreeing together to stat pad.

    Penalty: FFL / -7 PD / suspension / ban depending on severity.

  3. 03

    Moderate Admin Abuse (-2)

    /newplay during an active play or kickoff; illegally newplaying after an automatic flag; killing or smiting someone during a play; using admin commands to milk the clock; flagging during a play instead of challenging; keeping an illegal flag; kicking a player who successfully rejoins; teleporting during a play; using /m or troll commands during a play; or no-chatting an opponent during a play.

    Penalty: -2 PD.

  4. 04

    Mild Admin Abuse (-1 / Warning)

    Misusing /m outside gameplay; no-chatting someone outside a play; using admin commands to troll outside gameplay; or using commands such as /chat to troll.

    Penalty: -1 PD / warning depending on severity.

07.

Official rules

Section 6. Post-Game Challenges

  1. 01

    Post Game Eligibility

    A team may open a Post Game ticket when it believes a rule was broken and the issue was not properly handled during the game. Normal gameplay calls must be submitted within 2 hours of the original scheduled game time.

  2. 02

    Late Exceptions

    Alting, exploiting, and cheating may still be investigated after the 2-hour deadline.

  3. 03

    Declined Challenges

    If a team challenges during the game and the opposing team declines, the play may be taken to Post Game. The clip must show /mm challenge, the full play, /pclock 60, the opposing team declining, and clearly visible chat logs.

  4. 04

    Evidence

    The team making the challenge must provide enough evidence to show what happened. Evidence cannot be purposely edited or changed to mislead Justice.

  5. 05

    Successful Challenge

    If Justice determines that a rule was broken, the normal penalty for that rule will be applied.

  6. 06

    Unsuccessful Challenge

    If Justice determines that no rule was broken, the penalty is 3 PD.

  7. 07

    Scoring Play Challenge

    If your team scored on the challenged play and the challenge fails, the penalty is 7 PD instead of 3 PD.

  8. 08

    False Cheating Ticket

    Knowingly submitting a fake or purposely misleading cheating report is not allowed.

    Penalty: 21 PD. Not having enough evidence to prove cheating does not automatically mean the report was fake.

  9. 09

    Ticket Conduct

    Do not flood tickets, ragebait, harass people, submit fake evidence, or pressure Justice members.

  10. 10

    Final Rulings

    Once Justice makes a final ruling, repeatedly opening tickets about the same decision is not allowed.

08.

Official rules

Section 7. Staff vs Tickets

  1. 01

    Ticket Conduct & Team Representation

    Staff members must stay professional when communicating in tickets.

  2. 02

    Staff cannot enter or repeatedly message in a ticket involving their own team just to defend the team, argue the call, or influence the decision

  3. 03

    If a staff member disagrees with the decision, they should open a separate opposing or appeal ticket

  4. 04

    Penalty for Unauthorized Interference

    3 PD per unauthorized message and 1 Staff Strike.

  5. 05

    Staff may help when they are allowed to, but they cannot interfere with or influence the final decision

09.

Official rules

Quick Penalty Reference

  1. Kickoff Newplay

    5 yards.

  2. Illegal O-Line

    5 yards plus redo.

  3. Illegal TE

    5 yards plus redo.

  4. Illegal Formation

    5 yards plus redo.

  5. O-Line Rollout

    5 yards plus redo.

  6. Double Blocking

    10 yards plus redo.

  7. Stacking

    5 yards plus loss of down.

  8. Grounding

    10 yards plus loss of down. Grounding in the endzone is a safety.

  9. Running On A Force

    10 yards plus loss of down.

  10. Milking

    15 yards plus loss of down.

  11. Out Of Bounds Routing

    15 yards plus loss of down.

  12. Too Many Men

    15 yards plus loss of down.

  13. Failed Post Game

    3 PD.

  14. Failed Scoring Challenge

    7 PD.

  15. False Cheating Ticket

    21 PD.

  16. Mild Admin Abuse

    -1 PD / warning.

  17. Moderate Admin Abuse

    -2 PD.

  18. Severe Admin Abuse

    -7 PD / possible FFL / suspension.